Post by argeas on Nov 18, 2015 2:56:35 GMT
Engineer tanking has changed or rather shifted in drop six. Of substantial note is that bruiser bot can no longer taunt. See my rant on why that sucks here: forums.wildstar-online.com/forums/index.php?/topic/130725-bruiser-bot-change/
The other major change, which is really good is that Personal Defense Unit (PDU) is no longer something we have to target on the ground to use, its an instant pop and use CD ability. This is great because one it made no sense to go and chase it, two there was a huge delay on its use, e.g. see esper complaints about delays, and three since it had to be placed on the ground to be picked up, it could easily fall through the floor, see Ohmna fights.
Anyway, there have been a bunch of other minor edits here and there with engineer tanks, and I haven't had a chance to do a full assessment of the other tanks but one final final major change is that almost all our abilities that used deflect to trigger / activate now use glance. Yeah right? No, not really.
Glance being a new stat is something an engineer tank really has to optimize first. At first blush it appears really powerful as a stat and it probably is, but as tanks you already have to priority so much more, see crit mit, see support, see mitigation in general. Thus, while the other tanks can still focus on the other former aspects engineers really have to strive for that glance and subsequently glance mit.
But wait, there is actually some wiggle room here, and I'll get to that in a sec. First, let's talk about our runes, we're going to be looking at Defiance and Alleviation. If you need to focus on that crit mit, go Alleviation as much as possible (DS = 82% yo Avatas 87%). If you don't need to focus on that at all or not really throw in some Defiance or go all Defiance (Glance and Armor set). So what's the difference?:
*notable runes provided
So there you go, those are the runes and the benefits. Once you reach your milestones especially in regards to crit mit, armor is your best friend, but again your an engineer so glance has to be in there too. Here's as an example of something standard:
*Do note the fusion runes. There are many weird kinds out there not being tracked by some sites for some reason. Menace is one of them. As you can see its a low level one That gives an empower for 5s, increasing threat by 12%. Exanite Weaponary is a similar threat grabber. If you are not concerned about threat you can reconsider these entirely, for something with more utility.
Now let's take a look at AMPS:
Again pretty standard with some modifications. Make a note of this though:
Quick Restart, Survival Instincts and Rejuvenating Rain all use glance now. And there are other abilities like Feedback that are only based on glance now too. That being said if your glance is exceedingly high you may want to lean more towards these abilities as seen above, if not here is where some wiggle room comes into play.
Effectively, Engineer tanks are met with what I would call an active mitigation build at this time and a passive mitigation build. The passive mitigation build relies more on glance, and in this build you'd like still use miasma etc, which in turn means you'll need to use Volatile Injection for sure.
The other relies more on you getting absorb shields, forcing absorb shields and won't use miasma as much if at all. Why? Well couple reason, the up time from your personal choice of absorbs as well as healers that cause absorbs, will cause more uptime on your absorb shields generally. A few amp and runes now activate when your absorb shield breaks, e.g. is destroyed just doesn't time out. So for this particular build you can have more control over two resources that occur through your amps and runes when absorb shields break, more and more glance, and in turn getting more glance means more chances to glance which gives you an absorb shield, see Quick Restart, also see Reroute Power.
Additionally, this works really well with the DS class rune set since a good portion of that is based on absorb shields too, and in raids you'll likely run T4 Recrusive Matrix which can also throw on absorbs. So absorbs all around.
If you end up getting your GA class rune set which admittedly I was not too found of at first you'll like switching things around and throw Ricochet in there T4, nothing less. You could go for the T8 depending on the fight, again all based upon the situation but good to have for the up-time of your GA class set. If you have T4 RIcochette on your bar though you'll definitely want to reconsider having volatile injection, but then again volatile injection is great for that extra glance.
An LAS is like this is something you could look into:
*For dungeons mostly give or take a volatility
A raid version would look something like this:
*Give or take a taunt where necessary for boss fights or Code Red
And an alternate version would look something like this for passive mitigation:
*Same notes from above apply,
Any questions comments, post away.
____________________________________________________________________________________________________
One of these seems excessive...
The other major change, which is really good is that Personal Defense Unit (PDU) is no longer something we have to target on the ground to use, its an instant pop and use CD ability. This is great because one it made no sense to go and chase it, two there was a huge delay on its use, e.g. see esper complaints about delays, and three since it had to be placed on the ground to be picked up, it could easily fall through the floor, see Ohmna fights.
Anyway, there have been a bunch of other minor edits here and there with engineer tanks, and I haven't had a chance to do a full assessment of the other tanks but one final final major change is that almost all our abilities that used deflect to trigger / activate now use glance. Yeah right? No, not really.
Glance being a new stat is something an engineer tank really has to optimize first. At first blush it appears really powerful as a stat and it probably is, but as tanks you already have to priority so much more, see crit mit, see support, see mitigation in general. Thus, while the other tanks can still focus on the other former aspects engineers really have to strive for that glance and subsequently glance mit.
But wait, there is actually some wiggle room here, and I'll get to that in a sec. First, let's talk about our runes, we're going to be looking at Defiance and Alleviation. If you need to focus on that crit mit, go Alleviation as much as possible (DS = 82% yo Avatas 87%). If you don't need to focus on that at all or not really throw in some Defiance or go all Defiance (Glance and Armor set). So what's the difference?:
*notable runes provided
Defiance | Glance |
Earth = Armor | Earth = Armor |
Logic = Crit Mit | Water = Glance |
So there you go, those are the runes and the benefits. Once you reach your milestones especially in regards to crit mit, armor is your best friend, but again your an engineer so glance has to be in there too. Here's as an example of something standard:
*Do note the fusion runes. There are many weird kinds out there not being tracked by some sites for some reason. Menace is one of them. As you can see its a low level one That gives an empower for 5s, increasing threat by 12%. Exanite Weaponary is a similar threat grabber. If you are not concerned about threat you can reconsider these entirely, for something with more utility.
Now let's take a look at AMPS:
Again pretty standard with some modifications. Make a note of this though:
Quick Restart, Survival Instincts and Rejuvenating Rain all use glance now. And there are other abilities like Feedback that are only based on glance now too. That being said if your glance is exceedingly high you may want to lean more towards these abilities as seen above, if not here is where some wiggle room comes into play.
Effectively, Engineer tanks are met with what I would call an active mitigation build at this time and a passive mitigation build. The passive mitigation build relies more on glance, and in this build you'd like still use miasma etc, which in turn means you'll need to use Volatile Injection for sure.
The other relies more on you getting absorb shields, forcing absorb shields and won't use miasma as much if at all. Why? Well couple reason, the up time from your personal choice of absorbs as well as healers that cause absorbs, will cause more uptime on your absorb shields generally. A few amp and runes now activate when your absorb shield breaks, e.g. is destroyed just doesn't time out. So for this particular build you can have more control over two resources that occur through your amps and runes when absorb shields break, more and more glance, and in turn getting more glance means more chances to glance which gives you an absorb shield, see Quick Restart, also see Reroute Power.
Additionally, this works really well with the DS class rune set since a good portion of that is based on absorb shields too, and in raids you'll likely run T4 Recrusive Matrix which can also throw on absorbs. So absorbs all around.
If you end up getting your GA class rune set which admittedly I was not too found of at first you'll like switching things around and throw Ricochet in there T4, nothing less. You could go for the T8 depending on the fight, again all based upon the situation but good to have for the up-time of your GA class set. If you have T4 RIcochette on your bar though you'll definitely want to reconsider having volatile injection, but then again volatile injection is great for that extra glance.
An LAS is like this is something you could look into:
*For dungeons mostly give or take a volatility
A raid version would look something like this:
*Give or take a taunt where necessary for boss fights or Code Red
And an alternate version would look something like this for passive mitigation:
*Same notes from above apply,
Any questions comments, post away.
____________________________________________________________________________________________________
One of these seems excessive...