Post by ecchi on Apr 29, 2015 1:49:52 GMT
Here's the PTR Notes:
Medic
◾Abilities
◾Annihilation
◾Base damage has been increased to 8.38 per level and 19.25% Assault Power, changed from 8.35 and 19.17%.
◾Damage increase per tier is reduced to 1.1% Assault Power, changed from 1.375%
◾T4 redesign: Each cast of Discharge, Collider, and Atomize now reduces the cooldown of Annihilation by 1.0s.
◾T8 redesign: Now deals additional technology damage every 0.5s to foes affected by Nullifier or Devastator Probes.
* Also costs 1 Actuator now. Not sure why this isn't listed here.
◾Atomize
◾T4 redesign: While Atomize is on cooldown, Critical Hits reduce its cooldown by 0.5s.
◾T8 rebalance: DoT effect ticks every 1s for 4s, from every 2s for 6s. Damage reduced to 6.15% Assault Power, from 14.98% Assault Power.
◾Barrier
◾Fixed a bug where Barrier could potentially heal an additional target.
◾Collider
◾T4 redesign: Landing a hit grants a stack of Residual Energy. Build 1 Actuator at 2 stacks.
◾T8 redesign: Applies 1 stack of Ionized to targets per hit. Landing a hit with an ability that consumes Actuators deals extra damage based on the number of stacks.
◾GCD reduced to 0.75s
◾Dematerialize
◾Fixed a bug that caused the Purge to not apply.
◾Cooldown has been increased to 15s, changed from 8s
◾Base damage increased to 10.78 per level and 24.76% Assault Power, from 6.78 and 6.78%
◾T4 bonus: chance to build Actuator increased to 100% upon purging a buff
◾Devastator Probes
◾Deals first tick of damage immediately upon application (increased total tick count by 1).
◾T4 bonus: Damage is increased to 50%.
◾Dual Shock
◾Dual Shock tooltip will now properly display the expected damage value.
◾Fissure
◾T4 bonus: No longer requires full Actuators, and the refund triggers on any ability that consumes Actuators.
◾Gamma Rays
◾Base damage has been increased to 13.66 per level and 31.41% Assault Power, changed from 12.99 and 29.82
◾Damage per tier has been increased to 2.1% Assault Power, changed from 1.71%
◾T8 bonus: Landing a hit with Gamma Rays refunds 1 Actuator.
◾Magnetic Lockdown
◾Now interrupts your spell casting.
◾Quantum Cascade
◾Spell GCD removed and other spells may be cast while channeling.
◾Base damage decreased to 13.39 per level and 30.73% Assault Power, from 15.48 and 35.55%
◾Damage per tier decreased to 1.45% Assault Power, from 2.52%
◾T8 redesign: Second tick has no Actuator cost. In addition, grants an Empower while channeling. Empower: Increases Damage Dealt by 5%
◾AMPs
◾Empowering Aura
◾Redesigned as Critical Priority: Dealing damage to foes applies a mark. When your allies deal damage to the marked target, grant an Empower to the ally.
◾Entrapment
◾Dealing damage to foes that are Snared or Rooted now causes them to take additional tech damage.
◾Hypercharge
◾Now displays a buff icon on allies.
◾Renewable Probes
◾Redesign: Upon detonating Devastator Probes or Mending Probes, reset the respective ability's cooldown.
* This AMP also switched position with the Power Converter AMP.
◾Surgical
◾Fixed a bug where Surgical was only increasing Tech damage dealt (it now increases all damage dealt).
◾Power Cadence
◾Tick time reduced to 8s, from 15s.
◾Power Converter
◾Switched position with Renewable Probes.
◾Scalpel! Forceps!
◾Both buffs can be active at the same time.